



The "Donkey Kong" creators were still looking for a name for their hero character: a recognizably human figure with a remarkable capacity for jumping. The visit inadvertently provided a moment of profound inspiration. The mustachioed Italian-American was not too pleased with his tenants during the visit and, according to a now famous story, berated Minoru Arakawa, the head Nintendo of America, in front of the others. In the early 1980s, Japanese video game company Nintendo set up its American operation in a small warehouse in Washington state.Īt one point during the development of the groundbreaking "Donkey Kong" video game, the owner of the warehouse, a man named Mario Segale, came to collect some overdue rent.
